HP Z1 Hauptspezifikationen Seite 28

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QuickSpecs
HP Z1 G2 Workstation
Technical Specifications - Graphics
c04111346 DA 14798 Worldwide Version 8 April 1, 2015
Page 28
Integrated Intel HD
Graphics (Z230/Z1G2)
Form Factor
Integrated in select Intel Xeon E3, Intel Core i7, and Intel Core i5
processors.
Check specific platform specifications for selections.
Graphics Controller
Intel HD Graphics
Memory
Unified Memory Architecture (UMA) frame buffer. Graphics memory is
shared with system memory. Size selectable between 64 MB to 512 MB via
BIOS setting. Default size is 64 MB. Additional memory is allocated for
graphics as needed using Intel's Dynamic Video Memory Technology (Intel
DVMT 5.0), to provide an optimal balance between graphics and system
memory use.
Connectors
Check system platform specifications where Intel HD Graphics are
available.
Maximum Resolution
Display Port: 2560 x 1600
DVI: 1920x1200
VGA: 2048x1536
NOTE: For DVI and VGA outputs, separate adapters may be required.
Shading Architecture
Shader Model 5.0
Supported Graphics APIs
OpenGL 4.0
DirectX 11.1
Available Graphics
Drivers
Windows 7
Windows 8.1
NVIDIA Quadro K610M
1GB Graphics
Form Factor
MXM v3.1 Type A (82mm x 70mm)
Graphics Controller
N15M-Q3, 954MHz core clock
192 CUDA cores
Bus Type
PCI Express Gen 3 x16 (part of MXM v3.1 connector)
Memory
1GB GDDR5
64 bit wide interface
2600MHz,
20.8 GB/s
Connectors
One MXM v3.1 connector (285-pin)
Maximum Resolution
2 x 3840x2160 @ 60Hz digital displays
In Z1 G2 application:
- Internal Display: 2560x1440
- External Display via DP connector: 2560x1600
- External Display via optional Thunderbolt module: Two 3840x2160
RAMDAC
Not Applicable
Image Quality Features
Each color component can be processed at up to 32-bit floating point
precision and displayed at up to 12-bit precision.
Advanced FXAA and TXAA antialiasing.
16K Texture and Render Processing.
MPEG-2 HD and WMV HD video playback (1920x1080p).
H.264 hardware decode acceleration.
Nvidia Scalable Geometry Engine.
Shading Architecture
Shader Model 5.0 support
Supported Graphics APIs
Full IEEE 764-2008 32-bit
DirectX 11.1 Shader Model 5.0
OpenGL 4.3
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